• Dishonored

    I’ve now played Dishonored for a bunch of hours, and I like it a lot. It’s seemed okay right away, certainly polished, competent and with elements I like (RPG, sneaking etc) but I wasn’t enthralled, but I know it sometimes takes a while for me to get into a game. Indeed, I got into it. I think getting more fluent with the game mechanics is an important part of it.

    If there’s a single game I’d compare it to it’s Deus Ex: Human Revolutions. If there are two games, I’d say Thief and Deus Ex. Thief for the environment and Deus Ex for the rest, and they all three have some things in common like sneaking (though Dishonored requires less sneaking than the others, if that’s not your style, and Thief the most). The upgrades in Dishonored are primarily supernatural unlike Deus Ex (which is technological), but they sometimes achieve the same thing, e.g. see enemies through walls.

    Why not Bioshock instead of Deus Ex? Well, in some ways it feels somewhat more like Bioshock, a certain darkness if you will, and the high-tech environment in Deus Ex had a unique feel to it not shared by the others, but the environmental layout is a lot more similar to Deus Ex, with bigger more open areas and a lot more options how to solve problems, not the least the sneaking. Bioshock doesn’t have that option, it’s often just a corridor shooter, though a really good one with many cool options when it comes to combat.

    I’ll be back with more on this game.

  • Half-Life 2

    Finally got to play Half-Life 2 from having had The Orange Box for a long time. Verdict? I don’t really like it, but I don’t regret playing it. Of course, I already knew shooters, esp. the corridor kind, aren’t my thing, but being such a esteemed modern classic I still expected to enjoy it bit more, if nothing else the story, and to be motivated enough to finish it.

    It’s not that it’s bad for what it is, for all I know it could be the best of its kind, I just don’t particularly like the kind of thing it is, which is basically a story-driven corridor shooter with some environmental puzzles thrown in. The story didn’t engage me (it was lighter than expected, though I played less than five hours — but I did check the end, among other things, on youtube), didn’t care much for the characters (might have changed in time), nor the puzzles. The music was used pretty effectively sometimes, and I did enjoy the early courtyard scene with the tall ass building in the distance, it had a sense of place, alienness and realism to it, and in fact the beginning in general, before and slightly into the escape, was okay.

    I believe this was the nail in the coffin when it comes to traditional corridor shooters for me, I’d need some really good reason to ever buy one again, though I still have a few in my possession that I will at least try (including the first Resistance), and will likely download free offerings on PSN+.

    Still played it for hours, including the beginning of episode 1 to get to use the gravity gun a little. Woe is me, right? Not exactly, I’m glad I tried it and gave it a chance; it’s a modern classic and should be part of one’s gaming education IMO.

    On to the next game which I think will be Dishonored (with all DLCs).

  • Finished Deus Ex and other news (Wet, Battlefield 3)

    Took a while (had several periods of non-playing) but I got to the end recently. Very solid game. It’s far from the engrossing experience and freedom of The Fallouts, but still really nice. Shooting, sneaking, RPGing (getting new augmentations and new weapons and weapon-upgrades), unfolding the story (good story by game standards), experiencing some pretty darn cool environments, good music. Lots of cyberpunk lore.

    And that’s the end of that chapter, unless I decide to go back and play it as a hardcore sneaker. I did a fair amount of sneaking, but also a lot of shooting and it is possible to sneak far more (and shoot less). I didn’t even get some of the sneak augmentations (like seeing the cone of vision of enemies).

    The augmentations are really cool and many are very useful (like seeing enemies through walls, or being invisible for a short period time), more useful than you think when you first get them.

    Anyway, if I do play it again it’ll take a while because now I want to focus on other games. Right now I’m playing Wet, an action game. I like it, but it won’t last much longer. When I’m done I’m probably going for a big game, possibly Dragon Age 1 complete (all DLCs).

    Interspersed with the above games I’ve played Battlefield 3. Not going great but it’s fun. Current K/D ratio is slightly above 0.5, so I’m excelling mostly at dying. But my W/L ratio is 1.32. Doing a lot of spotting to help my team.

  • Another update

    Yeah I continued Deus Ex: Human Revolution, but haven’t finished, and now I’m off again, for a while. But it is pretty kick-ass though. The game play is kind of like Batman: Arkham Asylum, sneaking, fighting, developing the character and getting better gadgets/weapons, stopping bigger-than-life evil, some exploring and boss fights etc.

    I like both, they’re very solid, but I like Deus Ex more, partly because I love the cyberpunk theme.

    Also played some Battlefield 3, but only a couple of hours so far. Fun fun fun, except that I suck.

  • Update

    Not dead, just kind of busy. Also, my computer went broke for a while, the PSU stopped working. I have a pad so I could go online, but it’s inconvenient to type on.

    Did start playing Deus Ex, but that too I took a brake from, will resume within a few days. That’s the play anyway, I want to be done before Battlefield 3 arrives, which I’m still planning on getting at release (haven’t and won’t play the beta).

    Oh, I made another playthrough of Fallout 3, partly to get the remaining trophies and the platinum. Took longer than expected, but I did it. So I have the platinums in both New Vegas and Fallout 3 now. And with that I think I’m done talking about Fallout for a while.

  • My first platinum (Fallout: New Vegas)

    Yep, got my first platinum today, in, what else, New Vegas. Which means I’m now finally ready to begin Deus Ex: Human Revolutions, which I’ve had since the release.

    Some spoilers (of New Vegas) may follow.

    Played it a total of three times. It has four different major endings, and I did two of them in my latest play-through, doing as much of both as I could and when they began to conflict I saved and finished them one at the time (taking a bunch of hours actually, so it’s not like the split is close to the end).

    Aside from the four major endings there are a lot of lesser variations depending on what you did during the game. The ending is shown in the form of a movie that’s really well done I have to say, you basically get to know what happens to the places you’ve been and the people you’ve met during the game, and it all depends a lot on your actions (but it’s not always obvious exactly how while you’re playing.)

    This platinum is not that difficult a trophy to get, but it is time-consuming. The Fallout wikia says 80+ hours, but even then you almost have to target the trophies from the start. I’ve played for about 100-150 hours I’d say, but I’m a slow player (also doing a lot more than taking the trophies), and my by far most comprehensive play-through was the one in hardcore mode. It would have been faster to make that a shorter play-through just to get the hardcore trophy, and leave the exploration and such to normal mode. I didn’t, but it was probably more fun this way. Really, efficiency in gaming can be detrimental to the joy of it (not always).

    There are moments in New Vegas when everything comes together perfectly and creates really memorable experiences. It’s almost crazy a video game can do that. Crazy but awesome.

    Anyways, now I’m ready to take on Deus Ex, maybe starting tomorrow.

  • Gaming update (New Vegas and Deus Ex)

    I still only play New Vegas, this time I’m exploring other ways to play the game. I created a different character (not primarily a fighter, but a talker, hacker and lock picker, I wanted to get into all the closed areas, and I am, nothing has stopped me so far), and I do a lot things I didn’t the first time around. Great fun, this game is way more fun the second time around than most games are the first time.

    Can’t wait for Fallout 4, whenever it’s coming.

    Second update is I’ve pre-ordered Deus Ex: Human Revolution. Not that I don’t already have a big stack of games waiting, but sometimes it’s fun to get something right at release. This one I’ve been waiting for for a long time, and I’ve done some self-hyping — that is, I’ve deliberately hyped myself about this game by watching trailers, previews, interviews etc.

  • Fallout: New Vegas: some thoughts

    So I’ve played about 50 hours so far, but there is a lot left to do. A lot. It’s a huge game. And moreover, it’s great great fun to play. The immersion factor is off the charts. No doubt one of the best games I’ve played. The complaints are minor, save for the bugs. The bugs are annoying though, occasionally very annoying, but at this point in the patching process the game is playable, or it was for me anyway, but it did get worse toward the end so maybe going beyond 50 hours (on Playstation) is pushing it (for now, latest patch is 1.06). After that it’s safest to start a new game to play more.

    Okay, so just like Fallout 3 it’s a first-person post-apocalyptic RPG. You wander the world, find interesting places, talk with people, help them do things (quests), and in the process you change the world in noticeable, interesting and permanent ways. There is also a lot of killing, but exactly how much depends on type of character and playing style.

    Like in the other Fallouts, some of the people (and non-people) you meet will want to join you, which makes things a lot easier and less lonely. The companions in New Vegas are more fun than in those in Fallout 3, and there are more ways to manage them with instructions. This is great, a simple but very effective way to enhance the gameplay.

    That’s one of the many improvement tweaks in New Vegas. Many of the differences are small, but they add up and the end result is a noticeably better game, and I’m saying that as a huge Fallout 3 fan.

    Fallout 3 ha a nice and solid story (especially by computer games standards, this is an often lacking area I’m afraid), but the story and storytelling in New Vegas is better, IMO. It’s a really excellent and vital part of the game. More interesting characters, factions and conflicts, better dialog, and overall more mature in the sense of being more complex, subtle and morally gray. In Fallout 3 too you could choose your path, good or evil, but it was usually clear exactly what was what. Not always in New Vegas. It’s also less epic in scope (though depending little on what ending you go for, whether preserving the status quo or shake up the world a little more), but I like that. Epic games can easily feel contrived, like the world is basically created specifically for enhancing the players adolescent dreams of being important and “the chosen one”. Those are good feelings, but it’s hard to experience them when the world  so obviously is being set up that way. You don’t want to see the puppeteer pulling your strings.

    New Vegas is not like that; you don’t feel like the center of the world or the chosen one. You’re more like a minor player trying to survive in a harsh world. Sure you do some pretty awesome things by most reasonable standards, but by computer game standard, where saving the galaxy is an ordinary Tuesday, they’re pretty minor. This is especially true in how the game feels. And it’s great, it helps making the world feel authentic.

    The fact that there are a lot of meaningless objects and information in the world contributes to this feeling as well. The buildings are full of garbage like old cups the like. In a contrived player-centric world all objects have some sort of meaning and value, like they’re specifically put there by the creator just for you (which they are), but how authentic is that? Same with information, you read a lot of data in the in-game computers that aren’t mission critical by any means, but sometimes provide very interesting information on what exactly happened to a certain place, say an underground vault where everyone’s dead.

    Then there is the difference in setting. There is a lot of city ruins in Fallout 3, not as much in New Vegas. It’s more of a desert with settlements here and there, sometimes it feels pretty wild western-ish, especially in the beginning. No underground tunnel system and generally a more open environment, and more sun. But rest assured, there are some nice apocalyptic ruins in NV, like a pretty cool old industrial area.

    They made New Vegas a little harder than Fallout 3, especially in that it isn’t as easy to create a super character. Less skill points are awarded at each level, you only get a park every other level rather than every, you found less stimpacks, and so on. This is most welcome, Fallout 3 was a little on the easy side. There were a lot of things in New Vegas during my 50 hours I wanted but couldn’t afford to buy, which is great also. Feeling too empowered definitely makes things less interesting. And of course, there is the option to play the game in hardcore mode.

    The music is great, there’s a lot of reuse of old hits from Fallout 1 och 2, which are some of the best game soundtracks ever.

    The hostility in the environment is more dynamic. It’s easier to avoid confrontation in New Vegas (by sticking to the roads), making it more feasible to play a more peaceful character, especially with the help of companions, but it also quickly gets tougher than Fallout 3 should you venture off the roads and into the wild. Fallout 3 on the other hand had a lot of unavoidable hostiles (especially in the underground tunnel system), but they were generally easier.

    Well, that’s it for now.

  • Exiting New Vegas

    Yesterday I reached one of the many endings of New Vegas, after about 50 hours of play. This is one of the best games I’ve played. There is so much to say about this game, stay tuned.

  • Entering New Vegas

    Finished Assassin’s Creed 2 yesterday (including DLCs), and began New Vegas today.

    Haven’t even left the initial village yet, but so far so good! It’s great to be playing a Fallout again. It feels pretty wild west settler-ish, but maybe that’ll change with lasers and the like later, or when I get somewhere else than the sleepy village with two-headed cattle that is the starting point.

    Killed me some geckos, which look like little monsters in this version, and a big ass scorpion what wasn’t a radscorpion (not by name anyway).

    Had to restart when I realized, right after I left the house that strength is needed to operate guns (more strength the heaver the gun is). I started out with 3/10 (strength isn’t important in Fallout 3, not for the type of character I play), but in NV apparently it is. I set it to 5/10, hope that’s enough.

    Oh well. Tomorrow the adventure resumes.