Civilization VI, War
I’m midway through my first real game of Civilization VI, and things have just taken a turn for the worse. A storm is gathering.
But let’s back up a bit. I was doing reasonably well, inhabiting a good location on the map, being among the most advanced in research, having good relations with everyone I had met, even being official friends with most. I was peacefully minding my own business, painstakingly building my empire through creative endeavors rather than bloody conquests. As far as they knew I was peace incarnate — at least so far. My medium term plan, though, was to inconspicuously build a mighty war machine and invade my neighbor Brazil, which would be no easy task because he’s the most powerful nation in the world, including in terms of military. He also has several very big cities and nearly all wonders, making him an attractive target.
Had some short term objectives I wanted to complete first, including to research and implement monarchy, which would had let me have three war-related policies in effect at once — a useful feature and a good advantage when waging war.
The required military force would have had to be built almost from zero, as I had put my efforts and investments elsewhere. So I had no military to speak of, neither defense nor offense, and no defensive structures such as the city walls. Figured my good standing with all surrounding political entities, including Brazil, would keep me safe for the time being, and that I would build my army on a just-in-time basis when needed for the invasion. Or maybe earlier if the international scene would have started to destabilize. But not before, as building and maintaining an army incurs a cost, which is needless if it’s unused, not to mention that the units become obsolete with the passage of time.
As the tenses above reveal I’m speaking about a hypothetical scenario, the path ahead as I had envisioned it. Naturally, it all went down differently, as is often the case in life. Especially when dealing with other beings with their own agendas and inclinations, and to whom you might just be another obstacle or possessor of desired resources [1].
Apparently those good international relations I thought I had didn’t run all that deep, and apparently some rulers can be two-faced, because out of the blue my oh so friendly neighbor Brazil declared a surprise war on me.
You remember Brazil, right, only the by far most powerful nation in the world, who’s right next to me, attacking at a moment when I was still in a state of calculated martial neglect. But that’s fair enough, I suppose, I *was* planning on eventually invading *him* after all, but even so.
That’s where I’m at right now. A discontinuous unforeseen event like this will require some rather substantial changes. New objective acquired: navigate masterfully, weather the storm.
From having played at a fairly rushed pace I will now have to slow way down and play each turn with great care and deep thoughtful decisions. If I survive this it will be by narrowly, as nearly every path surely will lead to ruin.
To be continued.
[1]. Yeah yeah, this is a game and the AI is basically there to entertain me, but this is how I’m entertained.