Bioshock Infinite, summary
Looks like writing that post on Bioshock: Infinite isn’t coming along very well so I’ve decided to settle for writing a short summary.
Let me just say that the game is awesome, it could very well be my favorite FPS. Not because of anything related to the FPS part of the game (like shooting mechanics), of which I don’t have any particular opinion, but the other aspects of the game, aspects that could have been part of another type of game but happened to part of an FPS (which is fine, while far from my favorite genre I still enjoy it), in particular: the setting, the story and characters, the RPG elements and powers (not spectacular like the setting, but still really good, solid), all those little details like the deliciously looking tonics you drink to get powers. And of course, the one and only Elizabeth, an unusually accomplished and life-like NPC and companion (more on Elizabeth and the AI in the preceding post, here.)
Unlike some, I enjoyed this game more than the first in the series, though the first had the distinct advantage of being more realistic (while not exactly realistic). Infinite is pretty out there in more ways than the setting (play to find out), but in very interesting and original ways. I’m definitely in the camp that loves the last 30 minutes. I also much prefer battle in open areas as against the cramped battles in the first game.
Not completely done with this game yet — I want to try and possibly finish the game in the (difficult) 1999 mode, and also play the DLCs. But I’m in no hurry. Currently playing Borderlands 2. Stay tuned.