• No Man’s Sky: Beginnings

    This game was barely on my radar until a few days before release, so you could say it caught me off guard. I’ve since played for a good while, but my final judgement will have to wait. Let’s just say there’s both good and bad, and that it’s an interesting experiment.

    I’ll assume basic familiarity of the game. 

    I started out on a boring planet that wasn’t exactly a feast for the eyes, but I didn’t mind. Everything seemed mysterious, didn’t know what to do or how to do it or how to interpret anything I saw. That’s a pretty great starting point if you ask me, being dropped off in the middle of nowhere (actually, at the edge of the universe) and told to survive, and even thrive. There was a ship and it seemed broken, smoke coming from it, clearly my ticket out of there, if I could only repair it…

    The game doesn’t provide all that much by way of elucidation, it’s something you have to figure out and pick up gradually, learning the world and its laws, the instruments and the resources needed and where to find them. It basically starts out as a survival game. Took several hours to leave the planet, partly because of one needed resource that was damn hard to find (or so I though, not knowing where to look.) 

    That whole part of the game, just getting the ship to work and leaving the planet, was like its own little game unlike the rest. 

    It was exciting, I even enjoyed the ugliness of the planet knowing it’ll make the escape so much sweeter. And indeed, finally being able to take off and venture into space was an amazing moment.  

    Leaving that initial planet is basically just the prolog. Stay tuned for more on this game.